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One day, Sonic and Tails hop on their plane to investigate a curious energy reading from the nearby Angel Island. On the way, their trip is delayed by Doctor Robotnik's evil horde of robots, who attempt to stop their arrival. By the time the pair reach Angel Island, the robots have already discovered the source of the energy, a crystal of immense power known as the Phantom Ruby.

As the robots attempt to bring the ruby back to Doctor Robotnik, Sonic, Tails, and their pal Knuckles give chase. Sonic Mania strips away the more modern mechanics and features that have dominated the Sonic franchise and opts for a retro gameplay formula instead. In order to retrieve the Phantom Ruby and defeat Doctor Robotnik, you must travel through 12 different zones with wicked speed, collecting rings and defeating enemies. There are three playable characters: Sonic, Tails, and Knuckles.

Each character has a handful of special abilities, allowing you to reach different areas and unlock new content. Like in Sonic the Hedgehog 2 , a second player can join in and control Tails in cooperative play.

As is tradition, you can also discover a hidden mini-game in each stage by locating a giant golden ring. Generally speaking, Sonic Mania plays like a dream. The controls are super tight, the game flows incredibly well, and there's a great amount of gameplay variety. High performance with few drawbacks. Keep your privacy while browsing. A free Android emulator for Windows. Where can you run this program?

Is there a better alternative? Our take Sonic Mania is, simply put, a classic with a few new touches. Should you download it? Highs Brand new zones Improvements to the classic formula Online multiplayer Characters have special moves.

Lows Newer players might struggle Difficult bosses Lazy soundtrack. Papers, Please In Arstotzka, the game plays you. Vivaldi High performance with few drawbacks. Bandicam Screen Recorder Ready. The development team was composed of members known for their work in the Sonic fangame and ROM hacking community.

Development began after lead developer Christian "Taxman" Whitehead, who was previously contracted by Sega to develop enhanced mobile ports of Genesis Sonic games, presented a playable prototype to Sonic Team producer Takashi Iizuka. Art, level design, audio, and additional programming was provided by independent studios PagodaWest Games and Headcannon. Sonic Mania was released worldwide in August Many reviewers saw it as a return to form for the Sonic series following a number of poorly received games released after the s; its presentation, level design, music, and faithfulness to the early Sonic games were praised, but its lack of originality was criticized.

Several described it as one of the best Sonic games and one of the best games of Within a year, it had sold over one million copies worldwide across all platforms. Sonic Mania Plus, an enhanced version with additional content, was released in July Gameplay Sonic Mania is a side-scrolling platformer similar to the early Sonic the Hedgehog games released for the Sega Genesis. Players select one of 3 playable characters, each with their own unique abilities: Sonic can perform a "drop dash" which sends him rolling in a dash after a jump, Tails can fly and swim, and Knuckles can glide and climb walls.

As with Sonic 2 , players can play as Sonic and Tails simultaneously, or a second player can control Tails independently. Sonic Mania takes place over 12 levels, called zones; the game features 8 "remixed" zones, such as Green Hill Zone from the first Sonic game , alongside 4 original zones.

Remixed stages consist of both new elements and recycled gimmicks and ideas from other past Sonic games. Each zone is divided into 2 acts, in which the player must guide their character past various enemies and obstacles to reach the end.

At the end of each act, the player takes part in a boss battle against Dr. The player collects golden rings, which serve as a form of health; players survive hits as long as they have at least one ring, but, if hit, their rings scatter and disappear after a short time. Television monitors containing rings, elemental shields, or power-ups such as invincibility and faster running speed are scattered throughout each level. Giant rings hidden in each act, a feature of the original games, lead to pseudo-3D special stages similar to those in Sonic CD, and act as the special stages where players can attempt to collect a Chaos Emerald.

Mania's version of these stages involve players attempting to pursue and catch a UFO carrying an Emerald around a course; each of the seven Emeralds features its own course that has differences in layout and difficulty.

To catch the UFO, players can collect spheres that increase their speed, which makes it easier to catch it but requires players to exercise greater control of their character at higher speeds. At the same time, players must collect rings to replenish a ring counter that slowly decreases during the stage, though each course has a finite number of rings available; the counter also decreases rapidly if the player fails to dodge one of the stage's obstacles.

All of these stages end when the player either catches the UFO, runs out of rings, or falls off of the course. If the player manages to collect all seven Emeralds during a playthrough of the game, they gain the ability to use their character's super transformation, along with unlocking the game's true ending.



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