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Most of the time, a single tree has between one and six branches, and each branch has between one and six logs. Acacia tree branches do not cover their branches in this way. This jungle tree cannot grow because of the red wool block looking from the northwestern corner. Trees are created when chunks are generated, and can also be grown from saplings. There are six species of saplings, corresponding to the six main trees: oak, birch, spruce, jungle, acacia, and dark oak.

A tree that was grown in a cave, with the necessary light provided by torches. The sapling can be planted on any variant of dirt except dirt path or a moss block , and must have a light level of at least 8 in the sapling block.

A sapling uproots with light level 7 or less in the sapling block itself unless it has a view of the sky that is unobstructed except by glass or other transparent materials. The sapling must have at least 6 blocks of space above it to grow; the amount of required space varies between the different species of trees. A ceiling above sapling limits the maximum height of the tree that can grow from that sapling. However, dirt blocks and logs may not prohibit tree growth, and in some cases may be replaced as a sapling attempt to grow through them.

However in Bedrock edition, logs prohibit tree growth. If multiple saplings are planted next to each other, each one grows as long as the leaves from the other grown saplings do not block too much of the sunlight. Artificial light torches, etc. All trees in the active chunk radius around the player make attempts to grow at random intervals.

For any given tree this can work out to about 3 growth attempts per minute. When a tree attempts to grow, it first checks that it has enough light, then randomly chooses which variant of that species of tree to become; for example, an oak sapling chooses to grow as either a normal or fancy oak tree. Once a tree has passed a light check and chosen size to attempt, it checks if there is enough space for its chosen size.

If it encounters an obstruction during this check, it fails to grow and must wait for the next pass before it can attempt to grow again. This means that a tree in an open field with enough light grows relatively quickly, but a tree in a cramped tree farm that stunts its size may make several attempts before finally growing.

Bone meal , when used on a sapling, has a chance of forcing it to grow, so long as all of the normal checks light, space, dirt, etc. It does not guarantee growth, but forces an attempt to grow. All saplings grow normally in the Nether and in the End , although they must be planted in dirt transported from the Overworld and provided with sufficient light and space. Leaf blocks in the Nether have the same color as if they were placed in a desert biome. In the end, they are a dull bluish-green, as in the mountains biome.

For growth to succeed, there must be no blocks adjacent even diagonally to the north-western side up to the final height of the tree. The bone meal can be used on any of the saplings.

The largest jungle and spruce trees reach 31 blocks tall. Dark oak trees are typically 6—8 blocks tall. When a sapling on a grass block or mycelium grows into a tree, the grass block or mycelium is instantly converted to dirt.

Oaks are among the most common trees in the game. They have the smallest space requirements, and along with dark oak trees, they can drop an apple when a leaf block is destroyed. In swamp biomes, a slightly larger variant of the regular oak tree with vines is generated, which can naturally generate in shallow water. Large or "fancy" oaks may also grow or generate in place of regular oaks; these are taller and may feature branches.

A rare variant is its smallest configuration, colloquially known as a "balloon" oak. Spruce trees grow from spruce saplings and have growth patterns and requirements similar to birch trees, although they appear different. They are mainly found in the taiga biome, but they may also generate in wooded mountains , snowy tundra , snowy taiga , and giant tree taiga biomes. Spruce logs have the same texture as oak logs, but it is a darker shade of brown; its leaves are denser, with a darker and more bluish tone.

Birch trees look fairly similar to small oaks in terms of height and are most commonly found in birch forest biomes. There are two types of birch: a shorter tree that can be grown by the player with birch saplings; and a taller, rarer variety that generates only naturally in tall birch forest biomes. Jungle trees are one of the rarest naturally generated trees in Minecraft because they are native to the jungle biomes, which are rare.

Jungle tree leaves drop jungle tree saplings. Bushes also generate in the jungle biome, featuring oak leaves and a single jungle log. Acacias are found in the savanna biome. They are about 8 blocks tall and feature unique diagonal trunks, and may occasionally have multiple canopies.

Dark oaks are found in the dark forest biome. Dark oaks nearly always generate with irregular logs connected to the trunk — these represent large branches. The counterpart to the real-world azalea shrub takes the form of a tree in Minecraft. Azalea trees generate on any empty space above a lush cave , with roots consisting of rooted dirt and hanging roots that reach down to the lush cave. The tree usually appears at the surface, but they can generate inside caves if there is enough room and a lush cave below.

Azalea trees can be manually grown by applying bone meal to an azalea or flowering azalea block "bush". Unlike most trees, they do not have their own wood type the trunks are composed of oak logs , but they have two types of leaf block: Azalea leaves , and Flowering Azalea leaves. Huge fungi come in many shapes and sizes, from really small to really huge.

Their trunks are composed of "stem" blocks which are nearly identical to wooden logs, except for being non-flammable. In place of leaves they have nether wart blocks or warped wart blocks, with occasional shroomlights embedded within them. Crimson huge fungi often generate with weeping vines.

Huge crimson fungi are found in the crimson forest biome; huge warped fungi are found in the warped forest biome. They can be grown from crimson or warped fungus , placed on crimson nylium or warped nylium. To grow into a huge fungus, the original fungus must be planted on the matching type of nylium, and then bone meal applied to it. While loosely defined as a tree, these are structures generated in certain biomes. When harvested without Silk Touch , they do not drop their own block, but instead drop mushrooms.

They come in two variants, brown and red. While loosely defined as a tree, these are structures generated on the outermost End islands. Instead of logs and leaves, they are instead comprised of chorus plant trunk blocks and flowers on the tip. They do not drop their own block but instead chorus fruit. They are usually extremely tall, with multiple branches. When the bottom of the chorus tree is cut, the whole chorus tree falls apart, dropping their fruit.

The branches are tipped with "chorus flowers", which do not drop when the tree is broken, but can separately be broken and dropped by any tool, bare hands, or the impact of any projectile.

When a chorus flower is placed on End stone , it grows into a chorus tree over time — unlike most trees, this is a stepwise process as the chorus flower generates branches one block at a time.

In Bedrock and Education editions, trees can generate as one of the two following variants of the normal tree. Both of these generate naturally, and can be grown out of normal saplings. These trees have the standard growth pattern of any other tree, however, all exposed logs in the main trunk are covered with vines. They can generate as dark oak, jungle, spruce, small oak trees or be grown from saplings. These trees consist of a single upright log, or stump.

Logs lying on their side are often found 1—2 blocks from the stump. Oak, spruce, birch, tall birch, and jungle trees can generate as fallen trees. Depending on where the tree generates, the color of the leaves may differ.

For example, if an oak tree is in a colder biome, such as a taiga or mountains biome, it has a blue-green hue. However, if it is in a dry biome, such as a desert or savanna, it has a mustard yellow hue. Birch and spruce leaves do not follow these rules; they are always the same color regardless of the biome.

Leaves are checked individually for biome coloration rather than as part of a larger tree; as such, trees that were grown between biomes usually have multiple shades on each side. A tree situated on the boundary of a jungle, swamp and desert biome, showing skins of all three on its leaves. Issues relating to "Tree" are maintained on the bug tracker. Report issues there.

Trees in 0. Another old image of a tree, along with its "cross-cut. A classic -styled tree before biomes were introduced. Notch posted this image of the new large trees provided to him by Paul Spooner. Podzol, coarse dirt, and rocks all still generate on the hills. This biome will be removed in Java Edition 1. The giant trees in giant spruce taigas have leaves surrounding much more of the tree trunk, the larger amounts of leaves increases the chances of saplings dropping when these trees are cut down, leading to easier sustainability.

In Java Edition , giant spruce taigas use the same mob spawning chances as giant tree taigas for passive and ambient categories. As for the others:. In Bedrock Edition , giant spruce taigas use the same mob spawning chances as giant tree taigas.

Giant spruce taiga hills is a variant intended to be a more mountainous version of the giant spruce taiga. However, in Java Edition , due to a likely error in the way terrain height is calculated, there is no difference in the terrain between giant spruce taiga and giant spruce taiga hills.

Specifically, the game uses internal values known as setBaseHeight and setHeightVariation when generating hills biomes, but these values are the same for both giant spruce taiga and giant spruce taiga hills, resulting in no actual difference between the two.

This is the only hills biome in the game with this issue. In Bedrock Edition , this biome generates as a hillier version of the giant spruce taiga, however, this biome generates the same trees as giant tree taiga hills tree type not giant spruce tree type resulting in no actual difference between giant tree taiga hills and giant spruce taiga hills except in water color. Giant spruce taiga hills use the same mob spawning chances as giant spruce taigas. Minecraft Wiki.

Minecraft Wiki Explore. Main Page All Pages. Minecraft Minecraft Earth Minecraft Dungeons. Useful pages. Minecraft links. Gamepedia support Report a bad ad Help Wiki Contact us. Explore Wikis Community Central. Register Don't have an account? Giant Tree Taiga. History Talk 2. A giant tree taiga biome. Giant Tree Taiga hills. Giant Spruce Taiga. Giant Spruce Taiga hills.



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